The Library
The books behind the guides.
Every guide is built from these books and cites them per claim. Here they are on their own — what each argues, the ideas it contributes, and the guides it grounds. 20 books.
Luck, Logic, and White Lies The Mathematics of Games, Second Edition
An exploration of the mathematics behind games, classifying them into games of chance, combinatorial games, and strategic games, and providing tools from probability theory, combinatorics, and game theory to analyze and optimize play.
Tabletop Analog Game Design
A collection of essays from prominent designers and academics exploring the art, process, and analysis of creating compelling tabletop analog games.
Game Balance
A comprehensive guide for game designers on the principles, mathematics, and practical techniques for achieving and maintaining game balance to create fair and engaging player experiences.
Game Design Workshop A Playcentric Approach to Creating Innovative Games Fifth Edition
An exercise-driven, non-technical guide to the art of game design that teaches aspiring creators how to ideate, prototype, and refine innovative games through a playcentric, iterative process.
The Oxford history of board games
An authoritative historical and analytical survey of traditional board games from around the world, classifying them into distinct families based on their core mechanics and objectives.
Kobold Guide to Game Design, 2nd Edition
A veteran-designer anthology that defines what tabletop and roleplaying game design actually is and teaches the craft, adventure-building, and business skills needed to create games that captivate players.
Chambers Card Games 100 Best-Loved Games
A comprehensive guide to learning and playing 100 of the world's best-loved card games, complete with clear rules, examples of play, and strategic advice for players of all levels.
The Grasshopper Games, Life and Utopia
Through a Socratic dialogue with a dying grasshopper, this book defines game-playing as the voluntary attempt to overcome unnecessary obstacles and argues that this activity is the supreme human good and the ideal of existence in a utopian society.
The Board Game Designers Guide to Getting Published How to Find the Right Publisher, Know What to Look for in a Contract, and…
A practical, insider guide showing aspiring board game designers exactly how to find the right publisher, pitch effectively, and negotiate a fair contract to get their game signed and published.
Characteristics of games
Three legendary game designers provide a formal framework and vocabulary for analyzing the intrinsic characteristics of games to understand how they work and what makes them enjoyable.
The step-by-step guide to playing 250 worlds best card games including bridge, poker, family games and solitaires
A comprehensive, illustrated guide teaching the rules, strategies, and history of over 250 of the world's best card games, from family favorites to advanced classics like Poker and Bridge, for players of all levels.
The game inventors guidebook how to invent and sell board games, card games, role-playing games, everything in between
An insider's guide to inventing, developing, and selling board, card, and hobby games, blending industry history, expert interviews, and practical step-by-step advice for aspiring game designers.
A Theory of Fun for Game Design
Games are fundamentally teaching machines, and 'fun' is the pleasurable feedback the brain gives us as we learn and master the patterns they present.
Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms Second Edition
An encyclopedia of tabletop game mechanisms that provides a shared vocabulary and a catalog of ingredients for game designers to create better, more innovative player experiences.
Kobold Guide to Board Game Design
A collection of essays by veteran board and card game designers that teaches how to conceive, design, develop, prototype, and publish tabletop games that players actually love.
A Crowdfunder’s Strategy Guide Build a Better Business by Building Community
A veteran crowdfunder argues that the surest path to funding success is to stop making campaigns about you and instead build a community by putting your backers first.
Rules of Play - Game Design Fundamentals Team DDU
A foundational text that establishes a critical vocabulary and unified theoretical framework for game design, analyzing all types of games through the schemas of Rules, Play, and Culture to empower designers to create meaningful play.
The Board Game Designers Guide to Careers in the Industry
A practical field guide revealing the many overlooked careers in the board game industry beyond game design, and how to break into them using your existing skills.
Uncertainty in Games
Games require uncertainty to hold our interest, and the struggle to master uncertainty—in its many distinct forms—is the central appeal of games and the key lever every designer must consciously wield.
Tenth Anniversary The Art of Game Design A Book of Lenses 3rd Edition
A comprehensive guide to game design that teaches designers to create powerful player experiences by viewing their work from over one hundred different perspectives, or 'lenses'.