Game Designer

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The Board Game Designers Guide to Getting Published How to Find the Right Publisher, Know What to Look for in a Contract, and…

A practical, insider guide showing aspiring board game designers exactly how to find the right publisher, pitch effectively, and negotiate a fair contract to get their game signed and published.

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What it’s about

Making a great board game and getting it published are two entirely different skill sets, and this book bridges that gap. Drawing on Joe Slack's experience signing four games with different publishers, plus advice from a dozen published designers and direct insights from sixteen established publishers, the book walks you step-by-step from finishing a publishable game to crafting a killer sell sheet, overview video, and elevator pitch, to finding and reaching the right publishers (at conventions, speed dating events, through referrals, contests, or agents), to understanding what publishers actually want, and finally to navigating contracts—royalties, advances, reversion clauses, and the exploitative traps to avoid. If you have a game you want to share with the world but don't know what to do next, this book gives you the exact roadmap to become a published game designer.

The through-line

Who it’s for
An aspiring or emerging board game designer who has created a game they love and want to share with the world, and who wants to become a published game designer.
The problem
They don't know how to find the right publisher, pitch effectively, or navigate the contract to get their game signed. They feel anxious, overwhelmed, and intimidated—especially as introverts—about selling their game and fear rejection or being exploited.
The plan
  1. Make sure your game is truly great, unique with a clear hook, and marketable as a product.
  2. Playtest extensively, write clear rules, and blind playtest to ensure the game works without you.
  3. Prepare your pitch toolkit: elevator pitch, sell sheet, overview video, working prototype, and business cards.
  4. Research and rank publishers who are a good match for your game.
  5. Reach out via conventions, speed dating events, referrals, cold emails, contests, or agents.
The payoff
You become a published game designer with your game on store shelves for gamers to enjoy. · You have a fair contract with advances, escalating royalties, and protective clauses. · You build lasting relationships with publishers who want to see your future games.

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