Game Designer

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Kobold Guide to Board Game Design

A collection of essays by veteran board and card game designers that teaches how to conceive, design, develop, prototype, and publish tabletop games that players actually love.

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What it’s about

The Kobold Guide to Board Game Design gathers the hard-won wisdom of more than a dozen of the game industry's finest designers—including Richard Garfield, James Ernest, Rob Daviau, Steve Jackson, and editor Mike Selinker—into a practical, opinionated tour through the entire craft of making tabletop games. Rather than treating game design as a matter of clever mechanics, the book insists that a game is a holistic experience: a fusion of mechanics, metaphor, pacing, and emotional engagement that gets into players' heads. Across four sections—Concepting, Design, Development, and Presentation—the essayists explain how to find the fun, play widely to learn, make games intuitive, balance and playtest ruthlessly, write precise rules, build professional prototypes, and pitch to and work with publishers. Frank, funny, and frequently contradictory, it's a mentorship-in-a-book for anyone who wants a career designing games.

The through-line

Who it’s for
An aspiring or emerging game designer who wants to create tabletop games that people love and to build a real career in the game industry.
The problem
They don't know how to turn a game idea into a well-designed, balanced, clearly-ruled game that a publisher will actually make. They feel like an isolated hobbyist unsure whether their instincts are professional-grade, and fear their ideas will fall flat or be dismissed.
The plan
  1. Concept: figure out what game to make, who it's for, and how you want players to feel.
  2. Design: make the game function intuitively by fusing mechanics, metaphor, pieces, and pacing.
  3. Develop: balance, playtest (including blind), simplify, and write precise rules.
  4. Present: build a clean, playable prototype and target the right publisher with a professional pitch.
  5. Collaborate and credit others, keep an identity, and keep learning by playing widely.
The payoff
You create games that are intuitive, fun, and replayable, with players saying 'Let's play again!' · You develop a recognizable designer identity and a network of collaborators. · You get games professionally published and build a lasting career in the industry.

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