Game Designer

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Characteristics of games

Three legendary game designers provide a formal framework and vocabulary for analyzing the intrinsic characteristics of games to understand how they work and what makes them enjoyable.

A profile of this book is on the way.

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What it’s about

For anyone who designs, critiques, or simply loves games, "Characteristics of Games" offers a foundational toolkit for moving beyond surface-level appreciation to a deep, structural understanding of how games function. Written by the master craftsmen behind classics like *Magic: The Gathering*, this book eschews sociological or narrative-based criticism to focus on games *as games*. It meticulously breaks down board games, card games, sports, and video games into their core components—or "characteristics"—such as playtime, number of players, heuristics, interactivity, balance, and luck. This analytical framework provides a shared, rigorous vocabulary to discuss why some designs create compelling experiences while others fail, making it an essential reference for understanding the art and science of game design.

The through-line

Who it’s for
A thoughtful game designer, critic, or dedicated player who wants to move beyond gut feelings and develop a rigorous, foundational understanding of how games work.
The problem
The reader lacks a shared vocabulary and formal framework to analyze games, making it difficult to articulate precisely why some designs succeed and others fail. They feel frustrated by the inability to have deep, structured conversations about game design, and uncertain about how to intentionally design for specific player experiences.
The plan
  1. Learn the foundational concepts for analyzing games, such as the distinction between systemic and agential characteristics.
  2. Master a comprehensive vocabulary of game 'characteristics' by examining them one by one, from playtime and rules to politics and balance.
  3. Apply this analytical framework to a wide variety of games—board games, sports, and video games—to see the universal principles at work.
The payoff
The reader gains a powerful, designer-centric framework for understanding any game. · They can design and critique games with greater intention, precision, and confidence. · They see the underlying structural beauty in games and can articulate how specific mechanics create desired player experiences.

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