Game Designer

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Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms Second Edition

An encyclopedia of tabletop game mechanisms that provides a shared vocabulary and a catalog of ingredients for game designers to create better, more innovative player experiences.

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What it’s about

Whether you're a new designer looking to accelerate your learning, an experienced designer seeking a reference for new ideas, or simply a gamer curious about how games work, 'Building Blocks of Tabletop Game Design' is your essential guide. This comprehensive encyclopedia catalogues and explains over 200 different game mechanisms, from turn structures and actions to economics and victory conditions. By providing a shared vocabulary and detailed discussions on how different mechanics create different player experiences, the book serves not as a rigid recipe book, but as a catalog of ingredients, empowering designers to innovate, communicate more effectively, and ultimately create the next generation of great tabletop games.

The through-line

Who it’s for
An aspiring or practicing tabletop game designer who wants to create innovative, engaging games and master their craft.
The problem
Lacking a structured way to learn game design principles and a common language to discuss, analyze, and develop game mechanics. Feeling overwhelmed by the vast number of existing games, intimidated by the design process, and frustrated by an inability to articulate design concepts or move their own ideas forward.
The plan
  1. Gain a broad overview of the landscape of game mechanisms by reading the book's thematic chapters.
  2. Use the book as a reference tool to solve specific design problems or explore genres like auctions or worker placement.
  3. Apply the shared vocabulary to analyze games you play and to communicate your own design ideas with clarity.
  4. Experiment with combining different 'building blocks' to brainstorm and prototype novel game experiences.
The payoff
Becoming a more confident and competent game designer with a deep understanding of the craft. · Possessing a rich vocabulary to analyze games, articulate ideas, and collaborate effectively with others. · Creating innovative and successful game prototypes by combining mechanisms in new ways.

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Additional reading